Education | April 11, 2016
First of all, we wanted to know if the current VR users already tried an educational experience in virtual reality. The answers where surprising, 57% of the respondents answered that they never tried a VR educational experience. Knowing that Titans of Space is one of the most downloaded experience on the Oculus Share, we were expecting a different result.
We then asked to the 63 users that said yes to the previous question what was the greatest educational experience they tried. We clearly saw two main educational experience being quoted by the respondents, 30.2% answers Titans of Space and 23.8% the Apollo 11 experience. The results were then equally divided between other educational experiences like Neos: The Universe, From Ashes, 6000 moons, Colosseum VR, VR Dinos, Discover Space, Chair in a Room…
Then, it was important for us to know if people though that VR could be used for educational purposes and the answers were straightforward: 99% of the respondents answered Yes. This reinforces our belief in the fact that we should use VR to help people learn faster. VR can give you experiences no educational book or video could and we want to embrace that.
Once we knew that, we asked VR users the following question: What is the most important factor that makes a VR educational experience good? We suggested the following answers and added a field “other”:
– Beautiful graphics
– Narration
– Audio
– The ability to actually learn something
43.9% selected the answer “The ability to actually learn something” . Some users leaved some really interesting comments stating that we shouldn’t fall in the trap of trying too much to “blow the user’s mind and really focus on teaching the users something new. The next best answers were “Beautiful graphics” with 15.5% and Presence/Immersion with 14.9%.
Interesting fact, 14.9% of the respondents used the “other” field to state that “immersion” or the “feeling of presence” were decisive to create a good educational experience.
The next question was related to the business potential of VR education. We asked the respondents if they would be “ready to pay $5 or $10 for a good educational experience?” and the Yes clearly won. 85% of the respondents answered Yes. Which means that there is a great potential for companies or indie developer involved in VR education to create a successful businesses.
VR Education is a recent concept but there is already a few companies involved in the sector. We wanted to know what company represented “VR Education” for the respondents. We suggested the following answers and added a field “other”:
– Discovr
– Drash VR, LLC
– Immersive VR Education
– Learn Immersive
– Unimersiv
The answers were interesting, 35.1% of the respondents said that they are not associating any company to VR Education for now. They other answers were divided between the suggested companies with Immersive VR Education and Unimersiv as the top answers.
Finally, we asked the respondents “what is the most important knowledge category we can learn using VR?” with the suggested answers (we also added a field “other”):
– Business/Economics
– Geography
– History
– Language learning
– Sciences
The two main answer were Science with 53.4% and History with 24.3%. It’s interesting to note that 6.8% of the respondents used the “other” field to choose “All of the categories”. Here are the other answers selected by the respondents:
One of the main things we learned from this survey is that VR Education has a bright future, we strongly encourage indie developers to share a part of their knowledge through a VR experience. VR users are interested in using VR educational experiences from all of the categories listed above and most of them are ready to pay for that.
Some key points:
If you have any questions about that survey or if you are interested in publishing your own VR educational experience on Unimersiv, you can email me at baptiste@unimersiv.com.
We would like to thank the users of r/oculus, r/virtualreality and r/cardboard, the members of the Facebook groups “VIRTUAL REALITY” and “Oculus Rift (VR Headset) Creative Community” and all of the people that took the time to answer this survey.
If you want to receive frequent news about VR education you can follow us on Twitter – @Unimersiv.
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We write about the use of Virtual Reality for non-gaming applications.