We write about the use of Virtual Reality for non-gaming applications.

The state of virtual reality for education

Have you ever tried a VR educational experience?

First of all, we wanted to know if the current VR users already tried an educational experience in virtual reality. The answers where surprising, 57% of the respondents answered that they never tried a VR educational experience. Knowing that Titans of Space is one of the most downloaded experience on the Oculus Share, we were expecting a different result.

Tried a VR educational experience

If yes, what is the greatest VR educational experience you tried?

We then asked to the 63 users that said yes to the previous question what was the greatest educational experience they tried. We clearly saw two main educational experience being quoted by the respondents, 30.2% answers Titans of Space and 23.8% the Apollo 11 experience. The results were then equally divided between other educational experiences like Neos: The Universe, From Ashes, 6000 moons, Colosseum VR, VR Dinos, Discover Space, Chair in a Room…

The best VR educational experience

Do you think that VR can be used to help people learn something new?

Then, it was important for us to know if people though that VR could be used for educational purposes and the answers were straightforward: 99% of the respondents answered Yes. This reinforces our belief in the fact that we should use VR to help people learn faster. VR can give you experiences no educational book or video could and we want to embrace that.

Use virtual reality to learn something new



What is the most important factor that makes a VR educational experience good?

Once we knew that, we asked VR users the following question: What is the most important factor that makes a VR educational experience good? We suggested the following answers and added a field “other”:
– Beautiful graphics
– Narration
– Audio
– The ability to actually learn something

43.9% selected the answer “The ability to actually learn something” . Some users leaved some really interesting comments stating that we shouldn’t fall in the trap of trying too much to “blow the user’s mind and really focus on teaching the users something new. The next best answers were “Beautiful graphics” with 15.5% and Presence/Immersion with 14.9%.

Interesting fact, 14.9% of the respondents used the “other” field to state that “immersion” or the “feeling of presence” were decisive to create a good educational experience.

Important factor for a good VR educational experience

Would you be ready to pay $5 or $10 for a good educational experience?

The next question was related to the business potential of VR education. We asked the respondents if they would be “ready to pay $5 or $10 for a good educational experience?” and the Yes clearly won. 85% of the respondents answered Yes. Which means that there is a great potential for companies or indie developer involved in VR education to create a successful businesses.

Ready to pay for VR Education



What company name do you associate with VR Education?

VR Education is a recent concept but there is already a few companies involved in the sector. We wanted to know what company represented “VR Education” for the respondents. We suggested the following answers and added a field “other”:
– Discovr
– Drash VR, LLC
– Immersive VR Education
– Learn Immersive
– Unimersiv

The answers were interesting, 35.1% of the respondents said that they are not associating any company to VR Education for now. They other answers were divided between the suggested companies with Immersive VR Education and Unimersiv as the top answers.

Best company in VR education - Unimersiv

What is the most important knowledge category we can learn using VR?

Finally, we asked the respondents “what is the most important knowledge category we can learn using VR?” with the suggested answers (we also added a field “other”):
– Business/Economics
– Geography
– History
– Language learning
– Sciences

The two main answer were Science with 53.4% and History with 24.3%. It’s interesting to note that 6.8% of the respondents used the “other” field to choose “All of the categories”. Here are the other answers selected by the respondents:

Most important category in VR Education


One of the main things we learned from this survey is that VR Education has a bright future, we strongly encourage indie developers to share a part of their knowledge through a VR experience. VR users are interested in using VR educational experiences from all of the categories listed above and most of them are ready to pay for that.

Some key points:

    • Even if some educational experiences are more famous than others there are no clear leaders yet in this industry.
    • When creating educational experiences we shouldn’t focus only on “blowing the users mind” but especially on teaching something to the user.
    • More than half of the respondents never tried a VR educational experience
    • 99% of the respondents are convinced that VR can be used as an educational medium
  • 85% of the respondents are ready to pay $5 or $10 to get access to a good VR educational experience

If you have any questions about that survey or if you are interested in publishing your own VR educational experience on Unimersiv, you can email me at baptiste@unimersiv.com.

We would like to thank the users of r/oculus, r/virtualreality and r/cardboard, the members of the Facebook groups “VIRTUAL REALITY” and “Oculus Rift (VR Headset) Creative Community” and all of the people that took the time to answer this survey.

If you want to receive frequent news about VR education you can follow us on Twitter – @Unimersiv.